You launch a deadly attack against the terrible army of Squellies, cubic jellies that reject you for your inangularity. But you are a slime, and slime leave a bit of themselves in everything they do.

Slashing your sword costs health.

Moving costs health.

EXISTING COSTS HEALTH.

But killing... killing feeds you... killing makes you stronger...

Maw your way through an endless army to survive and continue your pitiful existence (just like university in a sense). Evolve as you amass enough health. Will you play safe and select healing items ? Or will you seek power in exchange for your own life ?

Welcome...

 to Slime Survivor 

*insert theme music that I will not have time to do for sure*


Submission for Mini Game Jam #128 Optional Theme: Health. Mandatory Restriction: The only way to go is up. Solo project.

All code and asset have been produced during the jam. Original sub doesn't have sound due to time limits T_T. Will add later.

Sword animation was done using SpriteMancer. Check it out here: https://codemanu.itch.io/spritemancer

Game box art was generated using Midjourney with the prompt: "fushia Terraria translucent slime wielding a sword fighting jelly cubes in a field, action shot" and then modified in Photofiltre.

While I never played Vampire Survivor, I was still heavily inspired by Base Loaded: https://kindanice.itch.io/bases-loaded

Development log

Comments

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(+1)

Cool game, lots of potential! GJ platypus <3 :)

<3